Below are some of Alex's projects from his time as a student of game design and development.
A screenshot from the game I'm on a Boat!.
I'm on a Boat! was one of the first group projects Alex was apart of. A four person team designed, coded and made art for the game. The game plays like an arcade space-shooter but the waves are endless and random. The project was in C# and used Microsoft Visual Studio's XNA framework. Below is a link to a .zip file containing the game [This will not work for Mac].
Below is a link to a group project Alex was apart of for a 3D Modeling class. Alex made the models for the traffic cone and the pallet as well as the textures. Alex was also responsible for adding all of the assets from the other members of the group into Unity. After positioning each model, Alex added lighting and the ability to move around the scene.
A screenshot from the game Peacemaker.
Peacemaker was a five person project. The game is a 2D platformer with a focus on lots of guns and lots of fun. The player can use any gun they want to vary the difficulty of the game (the team wanted a Metal Slug feel with a focus on the fun over the challenge).
The tean created the game in ten weeks using XNA, C# and LUA. Alex worked on various parts of the code and made a simple level editor that wrote out XML files for the tiles, platforms, and enemies.
A screenshot from the game A Hunger Game.
A Hunger Game is a 2D top-down arcade-style game. The only controls are movement through the arrow keys. The game looks and is very simple. Alex made it in two days, then asked friends for critiques. On the third day, Alex made some slight changes and polished the game.
Alex designed, coded, and made art for the entire game. Below is a link to a .zip file containing the game [This will not work for Mac].
The Battle of the Golden Spurs Board Game
Alex and two others made an analog war-game based on the 1302 battle of Courtrai. Also known as the Battle of the Golden Spurs, the battle was fought in 1302 by France and Flanders.
The trio made the game over the course of ten weeks. They began by researching the history then we designed the mechanics, board, and pieces until we had a prototype. Next, the team had play-testers play the game, tweaked it based on feedback, had more play-testing done, and tweaked it one last time. The final product is a fun game that plays in less than two hours (for players who have read the rules), that does a good job of recreating the battle.